Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 29, 2006, 07:40 PM // 19:40   #21
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Advertisement

Disable Ads
Default

Excellent. Too bad I sold my few Monstrous Eyes and Fangs yesterday to make room...
Jetdoc is offline   Reply With Quote
Old Jun 29, 2006, 07:40 PM // 19:40   #22
RAGE INCARNATE
 
Unlucky Slayer's Avatar
 
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
Default

The problem with the people having multiple stacks is that the material storage only holds one stack of each material so the extra stacks that you would have for whatever reason would still be taking up your other storage spots...

To make it better would be to make it so you could at least hold the amount needed in the 15k armors or maybe 2 stacks of each, since 2 stacks of materials is more than enough.
Unlucky Slayer is offline   Reply With Quote
Old Jun 29, 2006, 07:40 PM // 19:40   #23
Draconic Rage Incarnate
 
Lasher Dragon's Avatar
 
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
Default

Quote:
Originally Posted by Carinae Dragonblood
Thank you ANET!

I'm not complaining, but I would like to second Lyra's comment. Armor tab FTW.
Me too me too. Awesome that they are working on the storage issue, the only comment I have other than "awesome" is I wish it wasn't 1 slot for each type of material. Too bad it couldn't just be 34 slots or whatever it is that will hold any kind of material. I myself don't collect ecto or obsidian, so those slots will likely never be used.

I'm still happy there is some progress
Lasher Dragon is offline   Reply With Quote
Old Jun 29, 2006, 07:41 PM // 19:41   #24
Lion's Arch Merchant
 
Macktar Wang's Avatar
 
Join Date: Jan 2006
Default

An armor tab would be nice too. A key ring as well. Maybe even something for my dye collection. We gotta start somewhere though, and this alone will free up at least 15 item slots on my mule.

Thanks Anet.
Macktar Wang is offline   Reply With Quote
Old Jun 29, 2006, 07:42 PM // 19:42   #25
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Good, now more Tyrian Hardores will have to force themselves to decide on buying Factions for storage alone^^.

An Armour tab eh... looks like chapter three is in the runnings^^
Terra Xin is offline   Reply With Quote
Old Jun 29, 2006, 07:43 PM // 19:43   #26
Lion's Arch Merchant
 
Join Date: Feb 2006
Default

It's 34 more slots but anyone know the reason why they're not generic material slots?

Does anet really care if you collect 10,000 wood or bone?
Are they worried about storing 3000 shards or ecto?

Is it a programming thing? or are they intentially limiting it?
Any ideas?
Blackest Rose is offline   Reply With Quote
Old Jun 29, 2006, 07:44 PM // 19:44   #27
Lion's Arch Merchant
 
Ariana Of Damia's Avatar
 
Join Date: Jun 2006
Guild: ♥ Aurelio Furor ♥
Default

I hope that this will affect prophesies chars if you have factions combined account



_,.-+=’* ♥ Aurelio Furor [AUR] ♥ *’=+-.,_
Ariana Of Damia (Mo/Rt) ♥ Electra Of Damia (W/Mo) ♥ Lexa Of Damia (E/Mo)
Lily Of Damia (R/Mo) ♥ Mia Of Damia (Me/Mo) ♥ Zarina Of Damia (N/Mo)
Ariana Of Damia is offline   Reply With Quote
Old Jun 29, 2006, 07:45 PM // 19:45   #28
Draconic Rage Incarnate
 
Lasher Dragon's Avatar
 
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
Default

Quote:
Originally Posted by Ariana Of Damia
I hope that this will affect prophesies chars if you have factions combined account
It would have to, as the storage is linked.
Lasher Dragon is offline   Reply With Quote
Old Jun 29, 2006, 07:46 PM // 19:46   #29
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

It should Ariana, as there is only one storage account for both prophecies and factions characters.
Jetdoc is offline   Reply With Quote
Old Jun 29, 2006, 07:48 PM // 19:48   #30
Lion's Arch Merchant
 
Dauntless's Avatar
 
Join Date: Jun 2005
Profession: Mo/
Default

I hate complaining, and I am glad they are taking a step in the right direction, but couldn't this have been general storage? I mean I only have materials when I need them for armor, other than that I don't keep them. On the other hand, my mule is full of green's that I would rather dump into storage instead of materials which I have none of anyway.

Anyway I'm glad this will help some players, I just wish they would make it truly useful for all.
Dauntless is offline   Reply With Quote
Old Jun 29, 2006, 07:50 PM // 19:50   #31
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: The Benecia Renovation [RenO]
Profession: Mo/Me
Default

I don't need space to hold materials..i need space to hold all my armor/weapons/countless holiday items... :-/

Having a 34-slot storage space for some things I will rarely use (honestly, Kappa shells?????) over a 20-slot storage space that I can hold anything in...that should be the one that gets expanded.
Naomi Heartily is offline   Reply With Quote
Old Jun 29, 2006, 07:51 PM // 19:51   #32
Wilds Pathfinder
 
SaucE's Avatar
 
Join Date: Oct 2005
Location: OgreSlayingKnife.com
Guild: [MEEP] Biscuit of Dewm
Profession: N/
Default

Well now I wont have a character with full bags of materials. I usually sell them off once I get a full stack.
SaucE is offline   Reply With Quote
Old Jun 29, 2006, 07:51 PM // 19:51   #33
Frost Gate Guardian
 
Join Date: May 2005
Profession: N/E
Default

Why only for Factions? That's a bit sucky as this would be useful for all Guild Wars players.
Mountain Man is offline   Reply With Quote
Old Jun 29, 2006, 07:51 PM // 19:51   #34
Ascalonian Squire
 
Join Date: May 2005
Default

there is a little part of me that wants to throw alot of abuse at anet as adding slots that can hold 250 of only a specific material seems redundant when they could have just added universal slots instead... why limit your choice?
Psykewne is offline   Reply With Quote
Old Jun 29, 2006, 07:52 PM // 19:52   #35
RAGE INCARNATE
 
Unlucky Slayer's Avatar
 
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
Default

Would be much more useful as general storage as people have said. And I'm with Lasher, I dont collect ecto or shards either... Hell I havent been UW or FoW in months...
Unlucky Slayer is offline   Reply With Quote
Old Jun 29, 2006, 07:53 PM // 19:53   #36
Academy Page
 
audra's Avatar
 
Join Date: Feb 2006
Profession: N/R
Default

People are so used to GWs absolutely crappy storage options, even useless updates like this one will make them happy.

We need more storage space for WEAPONS and ARMOR not for cheap stuff you can buy in any city.
audra is offline   Reply With Quote
Old Jun 29, 2006, 08:00 PM // 20:00   #37
RAGE INCARNATE
 
Unlucky Slayer's Avatar
 
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
Default

I collect materials, because I just cant get the high amounts of money like some people can. If I can get the materials I need for free, that means I only have to get the money to pay for the armor or weapon not the materials for it.

Granted this is a pretty redundant update, but its something... It could easily be improved and made better for everyone, but its something...
Unlucky Slayer is offline   Reply With Quote
Old Jun 29, 2006, 08:02 PM // 20:02   #38
Academy Page
 
golem bigstick's Avatar
 
Join Date: Mar 2006
Guild: Elite Rifle Squad Faction
Profession: W/
Default

oh great.... i have like 3 differents types of materials, but 1250 of each... yeah this will help me a ton.

seriously they should reconsider making this storage for all materials and not just specific spots. then i could delete my materials mule.
golem bigstick is offline   Reply With Quote
Old Jun 29, 2006, 08:06 PM // 20:06   #39
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

This is exactly NOT what is needed.
It will help everyone alittle for sure - a few more slots is always good, but it won't solve the problem about how storage works in GW at all !!

The most important issue is that most playable characters have to carry some materials into missions with them just to salvage things and increase these stacks a little, but they also have to carry all the armor sets and weapons with them so they have little to no space to pick up things.

What is really needed is storage for things you DON'T want to carry with you everytime - all the armor sets and weapons (possibly customized) And there is a need for storing event items somewhere - there's huge variety of them and they take just as much space as materials.

This new solution will cause additional problems, for example by driving prices of many rare materials up, as now most people dont keep a couple Linen or Damasks or something else and just merch them, and after this update everyone will be able to keep every rare material he finds. This can screw the material economy and it probably will.
Yawgmoth is offline   Reply With Quote
Old Jun 29, 2006, 08:07 PM // 20:07   #40
Wilds Pathfinder
 
Join Date: Mar 2006
Profession: W/Mo
Default

Quote:
Originally Posted by Blackest Rose
It's 34 more slots but anyone know the reason why they're not generic material slots?

Does anet really care if you collect 10,000 wood or bone?
Are they worried about storing 3000 shards or ecto?

Is it a programming thing? or are they intentially limiting it?
Any ideas?
I think it is definitely a programming thing. They have to be very careful about traffic, with so many players and bots these days. To have generic spaces that could be anything, they have to send the info about what it is, how many, etc. while this method, they really only need to send the qty. I have to believe the traffic and computer processing capacity was the cause of their resistance to just giving more storage, and is probably a very real concern for many of the changes they consider. If they felt they could have given us a lot more storage, or generic storage where we can put in whatever we want, without causing other problems down the road, such as game playability, I'm sure they would have.

Also, it may not be a coincidence that the max qty of any item we can have in storage is 250, and a byte, the basic piece of computer data transmission is maxed at a value of 255. Anything higher than 255 takes more than one byte to transmit. Just something to ponder before you flame ANet for not giving us whatever we ask for, or think we should have.

Also, for those of you thinking this is 34 extra slots... Well, it might be, but it depends on if you happen to store everything that there is a slot for. I don't plan on storing kappa shells, for instance, and I assume there will be a number of other things that I won't store either. But, from the solution provided by ANet, I am convinced that they did what they could, while still keeping all of our best interest in mind. That is the long-term playability of the game.
Swinging Fists is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 AM // 07:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("